I’m interested in the artificialization of everything – the landscape, our environment, our social relations, our beings – and soon the automation of our thoughts in a world where the boundary between simulation and reality is becoming increasingly blurred.
My process begins with digitizing various forms—plants, landscapes, and sculptures—using photogrammetry or 3D scanning techniques. I preserve only the polygonal mesh of these objects to reveal their digital structure. Then, I recompose this digital layout using 3D software.
The resulting wireframe drawing is transferred to paper or canvas using a “pen plotter” robot, bridging the gap between the digital and physical worlds.
Next, I reinterpret these tracings with paint, creating a cycle of real, virtual, and real again—a fusion of simulation, robotics, and painting.
There’s a dialogue between ultra-precise digital and robotic tracings and the human touch of hand and brush intervention. The accidents of painting blend with the precision of robotic tracing and algorithmic complexity, resulting in a unique fusion of elements.
Through this process, I confront automation by introducing elements of error and poetry that distinguish us from machines.
Journey
I studied at the Beaux-Arts of Lille (north of France), then at the Beaux-Arts de Douai and finally at the École Supérieure d’Art du Nord-Pas-de-Calais from which I graduated (MFA) in 1988.
Having been trained as a painter, I delved into new media art from an early stage. As far back as 1992, I contributed to the rise of generative art in France, creating works using algorithms and sensors. Among them were my “programmed paintings,” showcased at groundbreaking events and now featured in the inaugural digital museums of Runme.org and Rhizome.org.